Unreal Engine

Results: 35



#Item
21Messages For A First Person Perspective Maia Engeli Planetary Collegium, University of Plymouth, UK Architecture, Technical University of Delft, NL Hyperwerk, University of Applied Sciences, Basel, CH

Messages For A First Person Perspective Maia Engeli Planetary Collegium, University of Plymouth, UK Architecture, Technical University of Delft, NL Hyperwerk, University of Applied Sciences, Basel, CH

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Source URL: www.cosignconference.org

Language: English - Date: 2008-12-13 12:14:50
22Virtual Office Walkthrough Using a 3D Game Engine Mohd.Fairuz Shiratuddin ([removed]) & Walid Thabet ([removed])

Virtual Office Walkthrough Using a 3D Game Engine Mohd.Fairuz Shiratuddin ([removed]) & Walid Thabet ([removed])

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Source URL: researchrepository.murdoch.edu.au

Language: English - Date: 2012-03-14 05:08:04
233D graphics software / First-person shooters / Windows games / Virtual reality / Video games / Crytek / Crysis 2 / Unreal Engine / Autodesk / Software / Application software / Video game development

Vincent Mayeur – Environment Artist CV Online portfolio _www.mayvin.be_ Name: Vincent Mayeur Birth Date: 23rd October 1987

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Source URL: www.mayvin.be

Language: English - Date: 2014-10-28 06:30:37
24FOR IMMEDIATE RELEASE ACADEMY OF INTERACTIVE ARTS & SCIENCES INDUCTS EPIC GAMES’ TIM SWEENEY TO ITS HALL OF FAME Legendary programmer also confirmed to speak at D.I.C.E[removed]Calabasas, Calif. – December 7, 2011 –

FOR IMMEDIATE RELEASE ACADEMY OF INTERACTIVE ARTS & SCIENCES INDUCTS EPIC GAMES’ TIM SWEENEY TO ITS HALL OF FAME Legendary programmer also confirmed to speak at D.I.C.E[removed]Calabasas, Calif. – December 7, 2011 –

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Source URL: www.interactive.org

Language: English - Date: 2011-12-07 13:02:52
25MEERKAT: EXTENDING ENTITY-BASED PROGRAMMING TO NETWORKED GAMES by  MD AMEER HAMZA

MEERKAT: EXTENDING ENTITY-BASED PROGRAMMING TO NETWORKED GAMES by MD AMEER HAMZA

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Source URL: qspace.library.queensu.ca

Language: English - Date: 2012-08-30 01:05:27
26Real|Unreal: Crafting Actuality in the Documentary Videogame Cynthia Katherine Poremba A Thesis In the

Real|Unreal: Crafting Actuality in the Documentary Videogame Cynthia Katherine Poremba A Thesis In the

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Source URL: spectrum.library.concordia.ca

Language: English - Date: 2011-09-09 15:36:03
27www.humansim.com  Virtual Heroes has a remarkable, successful track record designing and releasing immersive, virtual-world-based serious games and Advanced Learning Technology (ALT) applications. We are the industryrec

www.humansim.com Virtual Heroes has a remarkable, successful track record designing and releasing immersive, virtual-world-based serious games and Advanced Learning Technology (ALT) applications. We are the industryrec

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Source URL: d3j61sgswe9qg3.cloudfront.net

Language: English - Date: 2013-12-03 09:39:04
28Unity Game Development Essentials  Will Goldstone Chapter No. 4

Unity Game Development Essentials Will Goldstone Chapter No. 4 "Interactions"

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Source URL: www.packtpub.com

Language: English
29Perception, Logic and Action through Structured Motivated Associative Pandemonium John V. Jackson [removed]  Abstract. The Pandemonium Association Engine (PAE) [5,2,6] is proffered

Perception, Logic and Action through Structured Motivated Associative Pandemonium John V. Jackson [removed] Abstract. The Pandemonium Association Engine (PAE) [5,2,6] is proffered

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Source URL: sciencepolice2010.files.wordpress.com

Language: English - Date: 2012-07-05 12:54:08
30Unreal	
  Engine	
  uppdatering	
  avklarad.	
   Vi har nu gjort klart en viktig Unreal Engine update, vilket ger oss en hel del betydande förbättringar för vårt spel och för framtiden. Vi får viktiga komponent

Unreal  Engine  uppdatering  avklarad.   Vi har nu gjort klart en viktig Unreal Engine update, vilket ger oss en hel del betydande förbättringar för vårt spel och för framtiden. Vi får viktiga komponent

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Source URL: www.starvault.se

Language: Swedish - Date: 2014-02-14 04:46:04